Team collaboration on Premiere Pro projects
Share rushes, proxies, and timelines with your team without shipping a 4 TB drive.
Premiere was not designed for teams
Premiere Pro handles one editor on one machine gracefully. The moment you have a second editor, you hit a wall. Shipping external SSDs between freelancers wastes days. Production servers on LAN only work if everyone is in the same building. Cloud sync tools duplicate the same 4 TB across three machines and bleed bandwidth.
Role management is the other gap. You want a colourist to see the project but not change the timeline. You want a producer to review but not export. Premiere leaves this to social trust.
Real project sharing with roles
Sanbila projects support up to 25 users on Enterprise and 3 on Studio. Each project has the same originals in R2, the same proxies cached on each editor machine, and the same Virtual Folders. A new teammate joins, pulls proxies once, and is productive in minutes.
Roles are enforced: Owner can add members, Editor can import and edit, Viewer can only watch. Full audit trail shows who did what. Teammates in different countries share the same bandwidth because R2 uses Cloudflare edge locations globally.
Up to 25 users per project
Enterprise plan includes 25 per-project members. Studio plan: 3. Solo: 1.
Role-based permissions
Owner, Editor, Viewer. Editor can import and relink, Viewer is read-only.
Shared proxy cache, local edits
Each editor keeps their own SSD cache. Proxies are hydrated on demand from the cloud.
No VPN, no LAN drive
Everything goes through Sanbila over HTTPS. Teammates work from any network.
Sanbila by the numbers
Real specs from the live Sanbila product, not marketing claims.
Frequently asked questions
How is Sanbila different from the proxy generator built into my NLE?+
Premiere Pro, DaVinci Resolve, Final Cut Pro and Avid all generate proxies locally, but they keep the original full-resolution files on the same SSD — so the disk fills up twice. Sanbila stores the originals in the cloud (Cloudflare R2) and keeps only the lightweight proxies on your machine. At export, Smart Relink streams the originals back via a local WebDAV mount, so you finish at full quality without ever downloading the source files.
Does Sanbila work offline?+
Yes for editing — once a proxy is cached on your SSD, you can cut, trim, color and arrange your timeline without an internet connection. You only need network access for the initial import (uploading originals to the cloud) and for the final export (streaming originals back via WebDAV).
How much cloud storage does the free plan include?+
The free plan includes 5 GB of cloud storage and one project, with no credit card required. Paid plans start at $49 per month for 2 TB and 50 projects, going up to 25 TB on the Enterprise plan with overage billing for teams that need more.
What upload speed do I need to use Sanbila?+
Any broadband connection works for the initial upload — Sanbila chunks files into 50 MB parts and uploads in parallel, so a typical 100 Mbps fiber line uploads 1 hour of 4K H.264 footage in about 6 minutes. After upload, day-to-day editing happens on local proxies, so your connection speed only matters again at export time when originals are streamed.
Which video formats does Sanbila support?+
Sanbila handles 22+ formats out of the box: MP4, MOV, MXF, R3D (RED RAW), BRAW (Blackmagic RAW), ARRI proxies, ProRes, DNxHR, DNxHD, H.264, H.265, plus WAV and AAC for audio. Both 4K and 8K sources are supported up to 200 GB per single file (URL imports have no size limit).
Ship a Premiere project with your team in an hour
Create the project in Sanbila, invite by email, your teammate is editing by the end of the coffee.
Download freeRelated solutions
Premiere Pro proxy workflow without filling your SSD
Keep proxies local, originals in the cloud, export at full quality.
SSD full in the middle of a Premiere Pro edit?
Move originals to the cloud, keep lightweight proxies locally, and reclaim space on demand.
Edit 4K offline in Premiere Pro
Proxies run locally on your SSD, no Wi-Fi required during the edit.